Design & Project Management Samples
Here are my work samples from previous projects, clients, and employers. I’ve replaced some info to retain client & employer confidentiality. Content here was created or owned by me.
Enemy Design & Combat
Giant NPC
Project: No More Giants
Work: I designed a giant world NPC for a 3D world
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Here was my process:
Review roadmap to see how this effects project scope
Detail goals for the NPC in the GDD
Create a basic 3D “blockout” in Blender
Scope out deliverables: 3D model, animation, and texturing
Hire a 3D artist on Upwork, share deliverables
Oversee production of deliverables
Review deliverables on the due date
Package 3D model and animation into FBX for easy-import to Unity
Little Bird Search Mechanic
Project: No More Giants
Work: I designed a helicopter search mechanic
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Here was my process:
Recall details in milestone for “enemy mechanics “
Estimate task size. This involved heavy work from art & programming =>large task
Review options for minimizing costs (online Asset Stores)
Minimize artist workload by choosing retexture > asset creation
Scope out deliverables: spotlight mechanic & helicopter waypoints
Hire a programmer on Upwork
Share project via GitHub repo
Oversee production of deliverables
Collaborate with programmer to adjust mechanic until it reflects initial vision
Enemy Behaviours
Project: No More Giants
Work: I designed an enemy challenge mechanic
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Here was my process:
Inform 3D artist of an incoming task
Organize necessary details & references
Create list of deliverables for 3D artist
Oversee production of deliverables
Review deliverables on due date
Work alongside the artist to adjust the animations to achieve vision.
Mechanic Design
Card Flip Mechanic
Project: AI Cards
Work: I designed & built a card-flipping mechanic that showcased unique art & managed anims.
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I created the main mechanic in my game called AI Cards. Here were my general guidelines for creation:
Flip card on player click & set max amount of cards that can be flipped at once
Manage animation states based on player interaction with card
Check the flipped cards for matching or mismatching identifiers
SCRUM & Project Management
Agile Project Management
Topic: Team Management
Work: I built & managed an ongoing scrum board to guide over 50 marketing initiatives.
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I utilized the kanban framework within Asana to plan and guide my team’s progress towards our creation goals. The team consisted of a designer, writer, researcher, and myself. Maintaining the board was critical to help understand where we stood in our progression towards the current sprint goal. I supplemented this with:
Leading daily standups to review blockers
Posting regular team announcements
Guiding sprint creation & takeaways
Sprint goals were influenced by milestones communicated by the executive team. I was responsible for producing for our milestones and enabling the team to maintain high velocity.
I have done this work for both employers & as an advisor/contractor, overseeing the activities in both contexts.
Expense Tracker
Topic: Financial Planning & Budgeting
Work: I created a comprehensive expense tracker that was useful in providing stakeholders updates.
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The most common way to obtain updates on campaign expenses was to use the expense tracker I built:
Tracked paid campaign expenses (excluding personnel)
Enabled linked ROI calculations (for evaluating channels)
*Note: If you’d like to see the expense tracker in more detail, here is a link to the Google Sheet.
Deployed 50+ Campaigns
Topic: Digital Campaign Creation
Work: I oversaw several marketing campaigns from concept to deployment
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As a Marketing Analyst & Project Manager at 3DEO, I played a key role in shaping content strategy. My insights empowered stakeholders with knowledge about content opportunities to enhance our brand & traction in the market, leading me to spearhead various content production efforts.
My responsibilities included:
- Oversee all marketing team projects via PM processes (Asana)
- Design campaign proposal plans to be greenlit by executives, executed by content team
- Benchmark & optimize channel performance by retooling lead hand off times, LP content, and cohesive funnel messaging.
One of our defining campaigns was “Part Breaker.” This campaign stood out as a cornerstone, because it incorporated much of what we learned about the 3D market and enabled us to communicate our message with profound impact. Given the industry’s reputation for weak metal 3D parts (vs. the alternative CNC parts), Part Breaker challenged that narrative. We provided an open invitation to 15,000 engineers to test the durability in creative ways, debunking misconceptions and reshaping perceptions about our capabilities. Some customer submissions included using trains & explosives in a controlled environment to try breaking the parts.
Submissions:
Explosives
Earned media
Economy Game Currency
Project: Pachinko!!
Work: I designed & built a mobile game mechanic that enables earning of play money via pin-hitting.
Player Kinetic Abilities
Project: No More Giants
Work: I designed & built a set of kinetic abilities that allow the player to solve puzzles & obstacles.